Technology 4 Learning

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Emailt4linnovations@det.nsw.edu.au

T4L Kids

T4L Kids magazine is a self-guided independent learning resource created by teachers for students. It can be used either in class or as a work from home resource. The magazine aims to provide students with purposeful challenges that engage them in creating content using technology. 

Each issue of T4L Kids magazine includes:

  • a main digital technology design challenge to guide student learning.
  • sample ideas to get students thinking.
  • a step-by-step design process to guide student idea development.
  • demonstrations of key technology tools.
  • ways students can share completed design challenge with their teacher.

Technology for all in Issue 19 of T4L Kids!

Discover the huge range of inclusive tech tools, resources and learning guides available for all students. This issue explores inclusive and assistive technologies which make learning fun and inclusive for everyone in the classroom. 

Students will find inspiration, resources and information to help them create an inclusive classroom and a more inclusive world.

Issue 18 - Connecting Community with technology

Discover how you can support your students to write, draw and create using digital tools available to learn more about Aboriginal Community and culture. 

The activities and features in this edition aim to support student understanding and knowledge of Aboriginal culture, lands, languages and story.

Issue 17 - Discover the possibilities of podcasting

Check, check, one, two – sound ON! Kick off Term 2 by transforming your classroom into a podcasting studio with the help of Issue 17 of T4L Kids, which covers everything you need to know to engage your students in all aspects of creating their own podcasts.

Audio description for issue 17

Issue 16 - Choose your own adventure

Whatever your dreams may be the T4L Kids magazine has you covered. In Issue 16 of the T4L Kids magazine, we’ve curated an easy-to-follow guide on how to challenge kids to take on a range of digital challenges, from creating digital art, becoming a filmmaker or even designing your own app! 

Audio description for issue 16

Issue 15 - Build your own business

In this issue we hear from four real-life examples of kids who have set up their own businesses. It provides a step-by-step guide on how to turn creative business dreams into real life business plans. Plan your lessons with the help of our comprehensive teachers’ notes that are linked to the curriculum for even more ideas!

Audio description for issue 15

Past issues

This fantastic new edition gets students to develop and design a new airport, based on the new Western Sydney International Airport. Suited to Minecraft users both experienced and new, this comprehensive resource features step-by-step video resource, design brief and more. 
 

Audio description for issue 14

Meet our cover star Madison de Rozario, Paralympic gold medalist, and explore the technology behind her legendary performances. Take the challenge to improve your fitness or performance, build a fitness app, learn how to call a match or set up an esports club!

Audio description for issue 12

Could your students design and build an app that makes transport easy for all? In this issue, students can take the challenge to develop an app for a real-life client like Transport for NSW. With guided student resources, they’ll have everything they need for their app adventure.

Audio description for issue 10

Create a digital Acknowledgement of Country for your school community with this issue of T4L Kids. With award-winning Gunai author, poet and teacher Kirli Saunders as your guide, you’ll be inspired to produce a recording, an animation or even an audio file to share with your community.

Audio description for issue 8

Delve into the world of data and explore how it can be used to create a story. Whether you’re creating a factual information report or want to prepare an infographic to highlight important facts and figures, this issue will get students data-mining!

Audio description for issue 6

Design or imagine a public space using the power of Minecraft: Education Edition (M:EE) in our special Minecraft edition. Explore a range of tutorials and guided challenges to harness the power of M:EE to reimagine or design a public space. 

Audio description for issue 4

This issue is all about designing in 3D across a range of tools and platforms including Minecraft: Education Edition, SketchUp, TinkerCad, Blender and Paint3D. A great independent learning or classroom resource. Teachers - check out this advice if using a 3D printer.

Invites students to solve the future of farming with tech! Is it possible to grow vegetables with less land and more air? What can we learn from our First Nations farmers? With four exciting challenges to get students creating and innovating, Issue 13 is perfect for the Stage 2-3.

Audio description for issue 13

Meet our cover star, Matilda the therapy dog, and go behind the scenes for a day in her busy working life at a Sydney school. There are three exciting challenges for students who are keen to explore animals, raise awareness of an animal issue or boost their next animal project! 

Audio description for issue 11

We live in a world of influencers! In this issue, you’ll meet a group of student influencers called the DOVES and hear about their plans for action. Are your students passionate about an issue in your community? You’ll find all the exciting tech to empower their voice.

Audio description for issue 9

Build future skills and embark on a prototyping and app design adventure! Complete an Hour of Code and download and complete the certificate. This hands-on resource is suited to Stages 3-4 and can be used in the classroom or independently by students.

Audio description for issue 7

Get on board with learning in the cloud! This issue contains six creative ICT and STEM activities across KLAs with guided step-by-step resources that students can complete from anywhere. There are also options for students to work either online or offline.

Audio description for issue 5

The Science Issue challenges students to tackle an environmental task in their community with guided activities. This issue is all about saving the earth with scientific enquiry and how tech can quantify findings, inspire change and how students can use data to support this movement.

Audio description for issue 3

Budding video game designers can expand their knowledge with this guided resource. This issue gets students developing apps and designing in 2D and 3D as well as exploring a range of tools and platforms. Teachers - check out the teacher notes for more ideas.